#pragma once
#include "entity.h"
#include "RenderHelper.h"
#include "tiles.h"
#include "player.h"
#include "SoundPlayer.h"

class CPowerUp :
	public CEntity
{
protected:
	int width;
	int height;
	
	RECT rect;
	HDC bufDC;
	HBITMAP bufBMP;
	HANDLE hImage;
public:
	CPowerUp(void);
	~CPowerUp(void);

	void Init(HDC);
	virtual void Init(int worldX, int worldY, CPlayer* playerPtr, Tiles* tiles){};
	virtual void Update(){};
	virtual void Draw(HDC graphics){};

	bool pickedUp;
	double x;
	double y;
};
